Recent Work

Contact: kevincbryan@gmail.com

Burning Horizon

Kevin’s team made Burning Horizon for Global Game Jam 2020, based around the theme of Repair. In Burning Horizon you play an astronaut trying to keep the space station intact during a meteor shower. Kevin worked on shaders and level design.

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Hook’s Wild Ride Prototype

For Hook’s Wild Ride Kevin was exploring recreating the feel of a Dark Ride theme park attraction in a first-person shooter. Dark Rides use light and limited information to direct the audience to their important elements.

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Snooze Button

Kevin was the main programmer and one of the game designers and VFX artists for Snooze Button, an entry in the 2019 Academy of Interactive Entertainment Winter Game Jam. In Snooze Button you try to get some shut eye while confronting endless distractions trying to keep you awake.
Video (Loud!)

Starfinder Adventure Path #22 – The Forever Reliquary – Paizo

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Kevin wrote about the planet Ashypso, a tidally frozen world where even the atmosphere freezes for most of its centuries long orbit, and two of its inhabitants, the Trinir who have forgotten their past and the Ashypsozoan colonies that hunt them.

Starfinder Adventure Path #21 – Huskworld – Paizo

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Kevin wrote about the planet Vharrine, a gas giant with a magnetic core that spreads its ‘song’ through the galaxy, and the Songtwisted who have listened to closely to the message it contains.