Rise to the Top
Rise to the Top is an imaginary FPS where a child must use their rocket launcher and sword to ascend the tower and rescue their cat, Princess. Rise to the Top was Kevin’s minor production project at AIE, where he worked as part of a team of eleven as a level and encounter designer over the course of eight weeks.
Unlike previous projects, Rise to the Top was made entirely remotely and in isolation in the spring of 2020.
Grave Gardener is a necro-botanical tower defense game where you defend the city graveyard with carnivorous plants fertilized with the bones of your enemies. Kevin was a level designer and programmer for this project, designing the three levels as well as an adaptive difficulty system that responds to how well the player is doing.
Don’t Touch the Penguin
Kevin’s team made Don’t Touch the Penguin for the AIE Spring Game Jam, based around the prompt “Don’t touch the…”. In Don’t Touch the Penguin you try and feast on the delicious hands of children, but must balance that with being cute enough to draw the children closer. Kevin programmed major game systems.
Kevin was the main programmer and one of the game designers and VFX artists for Snooze Button, an entry in the 2019 Academy of Interactive Entertainment Winter Game Jam. In Snooze Button you try to get some shut eye while confronting endless distractions trying to keep you awake.
Kevin’s team made Burning Horizon for Global Game Jam 2020, based around the theme of Repair. In Burning Horizon you play an astronaut trying to keep the space station intact during a meteor shower. Kevin worked on shaders and level design.
Mr. Gorbachev Tear Down this Wall
Kevin was the 3D Artist and one of the game designers for Mr. Gorbachev Tear Down This Wall! an entry in the 2019 Seattle Indies Game Jam. MGTDTW! is a hybrid Pinball / Blockbreaker where you destroy the Berlin Wall.
Kevin was one of the programmers and designers for Eco Yeti, a game jam game focused on recreating the experience of Ski Free but instead you play the Yeti.
Hook’s Wild Ride Prototype
For Hook’s Wild Ride Kevin was exploring recreating the feel of a Dark Ride theme park attraction in a first-person shooter. Dark Rides use light and limited information to direct the audience to their important elements.
Space Wizards is a group modeling, texturing and Unity layout project.
Each student modeled and textured in Maya and Substance Painter.
All the models were then laid out in scenes in Unity.
Game Design Document
Fisherman’s Yarn is a 1st-Person Narrative Fishing Journey where everyone is dead. Kevin wrote it for AIE Game Design and Production.
The Pacific Front
Civilization V Mod
Kevin made a total conversion mod for Civilization V that was focused on adapting World War 2 in the Pacific. This included all new units, buildings and tech tree, as well as adapting the Pacific Theater as a whole.